Uniform Scaling in the Inspector

Development of the new hide/show/isolate feature for Unison Hierarchy is taking more time than originally expected. This is primarily due to the fact that I want to insure there are no unforeseen side effects or bugs. So I’m now thinking of delaying this feature in order to get 1.1 out sooner.

One nice bonus feature coming in 1.1 is an improved transform inspector that now includes a uniform scaling toggle. This allows you to scale objects uniformly in the inspector just like you can with the scene gizmo, but doing so in the inspector allows for more precision and exact values.Inspector Scaling

I plan to improve this feature further by allowing you to select which axis the uniform scaling is based on. Right now it’s just based on the X axis.

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